Game遊戲
The thrust of Game is the deconstruction of presentation and observation in different media, and displayed in nonlinear narratives: from the comparison between images photographed by cameras and computer-generated images to the track of camera positions in live sports on television, and then emulation of human eyes in first-person shooter games. The work intends to, by comparing these borrowed heterogeneous images with montage, unroll the mechanism, iteration, and recurrence behind, as well as the position and corresponding perspectives of observers. “How is the world represented by images? How does the represented world reconstruct the way we observe?“ It is hard to answer the question, Game is a humble attempt.
《遊戲》作品的核心是對於不同媒介中“呈現”與“觀看”的解構與分析,並以一種非線性的敘述而展開:從傳統攝影到電腦生成圖像(CG)的比較,從體育賽事電視轉播中攝影機位置的追蹤,到第一人稱射擊類遊戲中對人眼的模仿。作品試圖通過對這些不同圖像的挪用與對比討論圖像背後的生產機制與叠代關系,以及觀察者所處的位置與其所持有的視角。“世界是如何被圖像所再現的?再現的世界又如何重構了我們觀看方式?”是一個很難被回答的問題,《遊戲》是對於這個問題的一次謙遜的嘗試。
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