Rabu Rabu
Rabu Rabu manipulates the framework and aesthetics of gal game, a type of Japanese video game that centred on interactions with attractive young girls, presenting a fictional gal game in which the path of falling in love and winning over the female protagonist no longer exists. In The End of Love: A Sociology of Negative Relations, Eva Illouz expresses that the idea of unloving is a plot without a clear structure. Mirroring the digital and physical AFK (Away From Keyboard) worlds, Rabu Rabu explores one’s agency within and beyond the screen in a heteronormative society of late capitalism and blurs the boundary between game and video. “Rabu rabu” means lovey-dovey in Japanese.
This piece is commissioned by Times Museum, Guangzhou, China, and the project Follow the Feeling, curated by Qu Chang.
17’44” (Traditional Chinese version); 18’18” (English version)
《Rabu Rabu》把玩日本文字戀愛遊戲的框架與美學,以錄像的形式呈現一個虛構的戀愛遊戲 ,然而墮入愛河或攻下女主角卻並不再存在於遊戲裡面。社會學家伊娃.易洛斯(Eva Illouz) 在《為什麼不愛了》思省「愛的終結並不是結構清晰的過程」。作品模糊電玩遊戲與影片之間邊 界,將數碼與真實世界並置對照,探索虛擬遊戲在異性戀霸權社會以及晚期資本主義下其內 外的能動性。「Rabu rabu」(ラブラブ)在日文裡有卿卿我我、甜甜蜜蜜的意思。
作品由廣州時代美術館以及由瞿暢策展的項目「跟著感覺走」委約創作。
17’44” (繁中版本);18’18”(英文版本)
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